![]() ![]() ![]() Let's follow up off-line and we can add a tip back to the page with what we learn. Probably the best is to consult the users guide () to make the most realistic scenes.įinally, I never saw the problem you are experiencing with Terranim. Create another surface map for vegetation, etc. Then manipulate the Advanced Distribution tab for altitude constraints and slope constraints. Create a surface named "Snow", and double click on it to open the Surface Layer dialog. The basic idea is to build a surface map in the Landscape dialog of Terragen. My experience with the surfaces, to get snow or vegetation was pretty "fumbly" so I did kind of gloss over it. Hmm, okay I just installed the new version of Terragen, and was surprised (okay, disappointed) to see that in order to render from a large terrain file, like the stitched together DEM files for a whole mountain range, you need to register Terragen, which costs $99.00. (The uploaded movie is not so high resolution, but of adequate quality).įinally, I imported the movies into Adobe Premiere, added some music and titles, and that is the end. Now the Bink program is used to convert those bitmaps into a movie file (.AVI). I rendered images for television quality (720x480 pixels), and making this 5 minute movie probably consumed 2 weeks of my computer's time! Terragen spits out a series of numbered bitmaps (.BMP files). The result is a batch file that Terragen consumes during the render step. Next, the Terranim program was used to construct virtual flights. I wasn't patient enough to construct a good ground cover, so some of the greenery looks a little bright, and other areas are a barren brown. By default Terragen 2 adds fractal detail to imported heightfields. This looks like a shaded mathematical curve, not a hill. I was very impressed by the snow cover, sky, cloud and haze abilities. The steps are pretty much the same as for the grass shader, but instead check Limit minimum altitude with a value of 3000, and pick a light gray color for the snow. Frankly, I didn't spend much time on this. Now this large and high resolution region can be manipulated in Terragen to get a look that suits the season, time of day, and local vegetation. I loaded all those files at once into the handy (free) program 3dem, which has a unique capability to output the combined set as a Terragen terrain file. ![]()
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